7/25/2023 0 Comments Stars beyond reach titleCompare his work here to the tutorials I did in the original game, and it's night and day.Īnd I'm still selling Puffin short, frankly, because he's done so many things over such a long period that I can't remember it all now. I'm excellent at writing encyclopedic entries that fill you in on huge numbers of details, but he's the one who distilled "what's the most central stuff you need to know, as briefly as possible" so that people can actually get into the game in any reasonable timeframe. I wrote the bulk of the "How To Play" in-game wiki sections, but the most basic and understandable ones for new players were. I was going through a really painful divorce and had a ton of anxiety and couldn't face work, and these two kept things alive and improving.īut it never stopped there. Puffin has also had a ton of ideas on how to make things better in all sorts of sections of the game, and there was a period of about three months late last year where he and Badger were basically doing ALL the development on the game and I just pushed out releases of what they were doing. Most of the voluminous "balance change" sections on the release notes are from him working with other players or just reasoning things out himself. After I implemented the new tech system one way, he's the one who figured out how to make it substantially more balanced. RocketAssistedPuffin has also been involved heavily for the last year plus, and has taken over huge numbers of things that I never would have had time for. Growing Volunteer Developer CorpsSo, Badger is not remotely the only person I need to call out as being absolutely indispensable. Any credit for my "singular vision" on the game is doing him a major disservice, but he's a quiet sort of guy when it comes to taking credit, so I wanted to take this chance to call him out in particular. This game wouldn't exist in anything like the state it does now without Badger. Not to mention all the bugfixes, balance tweaks, and. Some of your favorite UI detail screens, like metal flows? Badger. Some of the most brilliant and devious things that the AI has in this game compared to the first one? Badger. Not only did he single-handedly conceive of and implement the nanocaust and macrophage, but he also did the dark spire and marauder impelementations, among many, many other things. What happened next was essentially us getting a developer - volunteer, no less - who contributed as much to the design of the game as I did, in my opinion. After a while I was essentially like "so, do you just want source code access, given how much you're doing here?" Because he had started doing some mods - nanocaust and macrophage, at the time, IIRC - and it was clear he would be less hand-tied if he had more access. When a lot of other people were just bouncing off the game and waiting around for Keith LaMothe and I to figure things out on our own - understandable, really - Badger was there providing really key insight and ideas.īut that was barely the start for him. For a lot of the first year, he was responsible for something like 80% of the bug reports and feature ideas on our idea tracker. You have this guy to thank as much as me or Keith for this game existing.īadger has been involved since the kickstarter, with questions and comments and key insights. MVP Award: BadgerBadgerThis section is long, and in some ways tangential, but if you read it you'll understand why I've put it here so prominently.
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